Lists, Stacks, and Queues

Lists, stacks, and queues are some of the most fundamental data structures to computer science.  Below are some links to information you may find helpful as you explore these data structures:

There are plenty of videos on Youtube about these topics as well. Check them out.

C++ and Catch – Adding your Own Main Method

When you begin coding on a project, it is perfectly acceptable and even advisable to allow the Catch library to generate the main method for you.  That is what the #define CATCH_CONFIG_MAIN (very first line in the tests.cpp file)  directive tells Catch to do.

As you transition from implementing the data structures to implementing a higher-level project, you will want to eventually create your own main method.  Here is how to transition to using your own main without getting rid of tests and testing.

In QtCreator, follow these steps

  1. Add a new cpp file to your project that will contain your main driver.  If you still have the original main.cpp that was added when you created the project, that is fine to use as well; make sure it is listed in the project explorer on the left side of the code window.
  2. Comment out#define CATCH_CONFIG_MAIN at the top of the tests.cpp file.  This will tell the Catch library NOT to generate its own main method.
  3. In your main driver file, copy and paste the following code (to start with). Read the comments throughout to help you understand what is going on.
//CATCH_CONFIG_RUNNER tells the catch library that this 
//project will now explicitly call for the tests to be run. 
#include "catch.hpp"

//A macro used in main to determine if you want to run
//the tests or not. If you don't want to run your tests,
//change true to false in the line below.
#define TEST true

* runCatchTests will cause Catch to go ahead and
* run your tests (that are contained in the tests.cpp file.
* to do that, it needs access to the command line
* args - argc and argv. It returns an integer that
* ultimately gets passed back up to the operating system.
* See the if statement at the top of main for
* a better overview.
int runCatchTests(int argc, char* const argv[])
    //This line of code causes the Catch library to 
    //run the tests in the project. 
    return Catch::Session().run(argc, argv);

int main( int argc, char* const argv[] )
    //If the TEST macro is defined to be true,
    //runCatchTests will be called and immediately
    //return causing the program to terminate. Change TEST
    //to false in the macro def at the top of this file
    //to skip tests and run the rest of your code.
    if (TEST)
        return runCatchTests(argc, argv);

    //start working on other parts of your project here.
    return 0;

Once you’ve added that code, rebuild your project (Build menu| Rebuild All) then execute your project.  Your tests should run as normal.

The Relational Model

As we being our foray into the world of database systems, our first stop is at the Relational Model of Data.  In the relational model, some of the basic components are tuples, relations, and relationships.  It was originally developed and proposed in the late 60’s by E. F. Codd.  Perhaps one of the most influential papers related to the relational model is Codd’s “A Relational Model of Data for Large Shared Data Banks“.

Here are some of the topics we will cover right now [Read more…]

Command Line Args in C++

As you’re already familiar with, when you call some functions, you need to pass arguments to them.  So, what about main?  There are two different function headers for he main method in C++ that we can use:

int main (); //header 1


int main(int argc, char* argv[]); //header 2

Now, you should ask yourself, “What’s the difference?”  Remember that when you execute a program (either from the command line or by double-clicking on an icon or something similar), you’re really asking the OS to load the executable and begin execution.  When the OS is starting your program, you can use command line arguments to send arguments into the main method.  Consider this program execution:

./myFunGame input.txt output.txt

[Read more…]

Data Structures Intro

The first few weeks of the semester, we’ll take a deep(er) dive into pointers and dynamic memory management using C++.  To get started, I wanted to provide you some links to useful information.

Regarding our first topic, pointers and memory management, here are some links to some other blog posts I did over the summer that might be helpful:

It’s Not Nice to Point… But Really, It’s OK.

Pointers are really important to the C and C++ language.  They are actually really important in many different languages whether or not you have direct access to manipulate them. In our on-line gathering yesterday evening, I introduced you to the basic concepts of pointers and memory layout, well – at least how C++ sees it.

It’s time to read Section 6.3 of Overland (skip 6.3.7, 6.3.8 and 6.3.9). Also read Section 6.4, but stop before the paragraph that starts with “This analysis—what would the item imply…”.  From that point down is about function pointers which should be in its own sub section.  But in any event, you don’t need to worry about these. 

Here are a couple videos that might also be useful to you that I made a few semesters ago: Video 1, Video 2.

Reading sections 10.1, 10.2, and 10.3 of Overland related to c-strings could be helpful if you need more info there.

Design before Coding

In the “real world”, it is a rare occurrence that a developer encounters a problem and starts to solve that problem with a blank project.  Often times, a dev is working as part of a much larger contingent of folks on a much more massive software project.  It doesn’t really make sense that you’d just walk in to that space and start hacking away on code without first attempting, at least in some small way, to wrap your brain around [Read more…]